No Flourishes and New Connections Heuristics Rikard Edgren

I used to be a bit skeptic towards the word “heuristic”. It seemed needlessly advanced, and things are possible to explain in other words.
But when I read Gigerenzer’s Gut Feelings about how to catch a flying ball, it all came together.
For software testing, which can’t be complete, is dependent on many factors, with a product to be used with different needs and feelings; techniques are not appropriate. It is about skill, and human skill is very good to describe with a variety of heuristics.

When blogging about some heuristics I think are un-published and worth knowing about, I’ll try to do two at a time; more bang for the bucks.
With English as second language it is difficult to give them good names, so feel free to suggest better names! (and content…)
And remember, heuristics are not rules; they are more like rules of thumb, that might be useful, in specific situations.

No Flourishes Heuristic

At many times you can design and execute straightforward tests, without garnish, fancy tools, and incomprehensible details.
Try this when you have the chance!
See if perceived performance, manually clocked, can give good information.
Use common options instead of combinatorial.
Look at the GUI instead of automating tests.
Try to do something valuable instead of covering all paths in last years use case.
Write your basic test strategies in plain English, so everyone can review them.
Use what you have, and look for what’s important.

New Connections Heuristic

How do you “discover” what is important?
I think it often is about combining different knowledge in new ways.
So you need to know a lot about the product and its context, and look for connections between the wide diversity of knowledge you have.
When reading, talking, thinking, you sometimes instantly think “but this could have big impact if one is trying to do that!”
Or during test execution, when you suddenly get an impulse that you have to add some other things to the stew.
This might seem unstructured, and dependant on chance, but that is OK. If software testing is a sampling problem, we need different ways of discovering what is important.

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